// JAVASCRIPT
Public
JS
@gri3ex
March 31, 2026
console.log("--- Vyncro RPG Inventory System v1.0 ---");
const player = {
name: "gri3ex",
level: 18,
inventory: [
{ id: 1, name: "Healing Potion", type: "consumable", amount: 5, price: 10 },
{ id: 2, name: "Steel Sword", type: "weapon", power: 45, price: 150 },
{ id: 3, name: "Mana Elixir", type: "consumable", amount: 2, price: 25 },
{ id: 4, name: "Dragon Shield", type: "armor", defense: 80, price: 500 }
]
};
const totalPrice = player.inventory.reduce((sum, item) => sum + (item.price * (item.amount || 1)), 0);
console.log("Total Inventory Value:", totalPrice, "gold");
const consumables = player.inventory
.filter(item => item.type === "consumable")
.map(item => item.name);
console.log("Consumables found:", consumables);
function calculateCritChance(lvl, base) {
return Math.floor((lvl * 0.5) + base);
}
const crit = calculateCritChance(player.level, 5);
console.log(`Crit Chance for level ${player.level}: ${crit}%`);
if (totalPrice > 600) {
console.log("Status: Wealthy Warrior");
} else {
console.log("Status: Hungry Mercenary");
}
console.log("--- Execution Finished ---");
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