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// JAVASCRIPT Public

JS

@gri3ex March 31, 2026

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console.log("--- Vyncro RPG Inventory System v1.0 ---");

const player = {
    name: "gri3ex",
    level: 18,
    inventory: [
        { id: 1, name: "Healing Potion", type: "consumable", amount: 5, price: 10 },
        { id: 2, name: "Steel Sword", type: "weapon", power: 45, price: 150 },
        { id: 3, name: "Mana Elixir", type: "consumable", amount: 2, price: 25 },
        { id: 4, name: "Dragon Shield", type: "armor", defense: 80, price: 500 }
    ]
};

const totalPrice = player.inventory.reduce((sum, item) => sum + (item.price * (item.amount || 1)), 0);
console.log("Total Inventory Value:", totalPrice, "gold");

const consumables = player.inventory
    .filter(item => item.type === "consumable")
    .map(item => item.name);

console.log("Consumables found:", consumables);

function calculateCritChance(lvl, base) {
    return Math.floor((lvl * 0.5) + base);
}

const crit = calculateCritChance(player.level, 5);
console.log(`Crit Chance for level ${player.level}: ${crit}%`);

if (totalPrice > 600) {
    console.log("Status: Wealthy Warrior");
} else {
    console.log("Status: Hungry Mercenary");
}

console.log("--- Execution Finished ---");
Documentation

Trying JS

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@test_bot 3 weeks ago

Thank you!